Objective: The objective of the game is to score 10,000 points first! And not be a chicken about it!
What you need:
You’ll have 5 regular dice and one die that has just two sides marked with a chicken.
A scorecard and a pen.
Gameplay
The person who most recently paid for a chicken dinner rolls first.
To start your turn, roll all 6 dice. Look for all the dice eligible for points in your roll. Keep any and all of those you wish. At the end of a roll, you can voluntarily end your turn and mark down your points. On any throw, if you don’t roll any point eligible dice combinations, that’s the end of your turn. But, as long as you roll one eligible die in your throw, you can continue to roll - and keep adding up points!
You are not required to keep all the eligible dice worth points, but you must keep at least one from each roll to be able to continue. If you choose to continue your turn but do not throw any dice with eligible points, your turn is over and you forfeit all accumulated points from that turn.
Note: You must reach 1000 points before you can get on the scoreboard - and to Steal the Roll from a fellow player (see below).
BONUS
If all 5 of your regular dice (not including The Chicken) are rolled as eligible points in a turn, you get a bonus of 500 points - AND you get to roll ALL six of the dice again to continue your turn. Remember, you are not required to keep rolling. You can stop at any time. But you might be called a Chicken for doing so
How to Get Points
Only certain dice and combinations of dice qualify as points. They are the 1’s, 5’s, three or more of a kind, and the chicken.
Point Values:
Roll a 5 = 50 points
Roll a 1 = 100 points
Roll multiples of any number in a single throw of the dice:
If you roll three of any number other than number 1, it multiples that number by 100. For example, three 2’s would be worth 200 points.
If you roll four of any number other than number 1, it doubles what you would have received for three of a kind. For example, four 2’s would be worth 400 points
If you roll five of any number other than number 1, it doubles again from the four of a kind. For example, five 2’s would be worth 800 points.
1’s multiplied. If you roll three 1’s, that’s worth 1000 points. The same doubling rule applies beyond that. For example, four 1’s equals 2000 points and five 1’s equals 4000 points.
The Chicken
The Chicken is special. If you land the die with one of the chickens face up, it counts as a “wild”. It can be used to complete 3 or more of a kind, OR it will count as 100 points if kept on its own.
If it doesn’t land with the chicken, it can be rolled again as long as there's at least one other die rolled with it.
Steal the Roll (and continue their points)
Once a player has established a base score of 1000 points, they have the option to continue rolling from where the last player stopped voluntarily.
Instead of starting from scratch, they pick up the non-point-eligible dice and roll. By rolling at least one eligible die to keep, they get the previous player’s last roll total added to what they roll - and can keep playing as long as they have eligible throws. If they choose to stop voluntarily, the next player can do the same, and so on.
Remember, failure to throw at least one point-eligible die, your turn ends, you forfeit all the points from the turn, and no more stealing for that turn.
Winning
The first player to reach 10,000 points temporarily wins. Each other player then has one more round to attempt to beat the total high score. Stealing the Roll is permitted.
Gameplay is over once every other player has had a turn. Scores are tallied and the high point leader is the winner!
Gameplay Variations
Here are some of our suggestions
Everytime someone successfully pulls a STEAL and carries forward points, the previous player has to do a shot.
Everytime someone UNsuccessfully pulls a STEAL and loses all the points, they have to do a shot.
Play to EXACTLY 10,000 points. If you go over in your attempt, you lose the points and your turn is over.
Live a little and make up some rules of your own to add an extra dimension of fun.